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WOW Generelt Diskuter alt som omhandler World of Warcraft, The Burning Crusade og Wrath of The Lich King

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Old 01-10-2008, 07:53   #1
thecruzader
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Default byebye honor reset

Honor reset, cya!
blizz har ombestemt seg om honor reset enda en gang
We had hoped that the introduction of some new Honor rewards in the upcoming patch would give players a great opportunity to spend any of their remaining Honor. However, many players would still be surprised by an Honor and token reset as it isn’t something we’ve done in the past. As such, we've decided to not reset Honor or tokens upon the release of Wrath of the Lich King. Players who save their Honor will be able to spend it on level 80 rewards, although those rewards will be significantly more expensive than their level 70 counterparts.

kilde - bornakk wow-us forums

Season 4slutt + 3.0 dato
blir da 15ende for oss på europe siden de har maintainance tirsdagen.
We’re currently planning to end the fourth Arena season on October 14, 2008, and as always -- this date could easily change. This Arena Season is only ending in respect to the ladder, meaning we'll be taking a snapshot of the season's ladder and then go through our normal process to determine who is eligible for the end-of-season rewards. This process should take approximately one week. It's very important for players who feel that they may be eligible for the arena-specific title and/or Armored Nether Drake to refrain from transferring their character to another realm between the date outlined above, and when the end-of-season rewards are physically awarded.

Upon the end of this Arena Season, teams and ratings will not be wiped, and will carry forward allowing players to earn points each week and purchase gear until the launch of the expansion (November 13, 2008).


kilde - Nethaera wow-us forums

Oppdaterte Glyphs
mens vi er igang og leker nyheter kan jeg ta med glyph endringene
Death Knight
Glyph of Rune Strike - Increases the critical strike chance of your Rune Strike by 10% but increases cost by 5 runic power (old version was 50 runic power).

Druid
Glyph of Regrowth - Increases the healing of your Regrowth spell by 20% (old version was 50%) if your Regrowth effect is still active on the target.
Glyph of Aquatic Form - Increases your swim speed by 50% (old version was 20%) while in Aquatic Form.

Hunter
Glyph of Aimed Shot - Reduces the mana cost of your Aimed Shot ability by 20%. (old version: Decreases the cast time of Aimed Shot by 0.5 sec.)

Paladin
Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 2 sec.
Glyph of Flash of Light - Your Flash of Light heals for 50% less initially, but also heals for 140.0% of its inital effect over 15 sec.
Glyph of the Warhorse - Removed
Glyph of the Wise - Reduces the mana cost of your Seal of Wisdom spell by 50%.

Priest
Glyph of Fading - Reduces the mana cost of your Fade spell by 30%. (old version was 50%)
Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 5 sec (old version: by 20 sec).

Rogue
Glyph of Garrote - Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%. (old version: Increases periodic damage dealt by Garrote by 45%, but decreases the duration by 3 sec.)
Glyph of Preparation - Your Preparation ability also instantly resets the cooldown of Blade Flurry, Dismantle, and Kick. (old version: Decreases the cooldown of Preparation by 2 min)

Warrior
Glyph of Resonating Power - Reduces the rage cost of your Thunder Clap ability by 5. (old version: Increases the maximum targets affected by your Thunder Clap ability by 4.)


Klasse oppdateringer på beta
Death Knight
Blood
  • Blood Tap - Tooltip Fix : Duration changed to 20 seconds. (Old 47802d.)
  • Bladed Armor - Now increases attack power by 1/2/3/4/5 for every 180 armor value. (Old 1/2/3/4/5 strength for every 400 armor)
  • Abomination's Might - Range of attack power increase now 45 yds (Old 20 yds)
Frost
  • Obliterate Damage lowered. (Now Rank 3 - 100% weapon damage plus 238.5, and an additional 119.25 bonus damage per disease) (Old Rank 3 - 100% weapon damage plus 252, 126 bonus damage per disease.)
  • Tundra Stalker - Now gives a passive bonus increase to your Icy Touch. (20/40/60/80/100%)
  • Guile of Gorefiend - No longer gives bonus to Rune Strike critical damage.
  • Howling Blast - Damage increased on all ranks. (Now Rank 5 - 259 to 281) (Old Rank 5 - 192 to 208)
  • Runic Focus - Description changed to : "Unlike most casters, a Death Knight's spells cause double damage on critical hits."
Unholy
  • Death and Decay - Damage Increased (Now Rank 4 - 62 Damage) (Old Rank 4 - 52 Damage)
  • Blood-Caked Blade - Damage increased to 25% of weapon damage. (Old 20% of weapon damage.)
  • Blood Plague - Chance to remove a Heal over Time effect reduced to 25% (Old 50%)
  • Reaping - Pestilence removed, Blood Strike added.


Druid
Balance
  • Starfall - Now has a 30 yard range. Instant cast.
  • Nature's Splendor - Now increases the duration of your Insect Swarm by 2.0 sec (down from 3.0)
  • Typhoon - Rank 4 now does 1010 Nature damage (formerly bugged at 1 damage).
Feral
  • Rake - DoT damage increased for all ranks. (check the new dmg here)
  • Swipe - No longer has a target limit. Now: (Rank 1) Swipe nearby enemies, inflicting 9 damage. Damage increased by attack power.
  • Mangle (Cat) - Now does 200% normal damage (up from 160%). Additional damage increased for all ranks.
  • Protector of the Pack - Now reduced damage per party member by 1/2/3% instead of a flat 3% for all ranks.


Hunter
Beast Mastery
  • Aspect of the Viper reworded - Now: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.
  • Aspect of the Wild - Rank 4 now increases Nature resistance by 130 (up from 70).
  • Kindred Spirits - Description now includes "This does not stack with other movement speed increasing effects."
Marksmanship
  • Aimed Shot - Mana cost reduced from 16% to 12% of base mana. Now instant cast. Cooldown increased from 6 seconds to 10 seconds. Ranged damage increase reduced for all ranks.
  • Concussive Shot - Now has a 12 sec cooldown.
  • Kill Shot - Now deals 200% weapon damage (down from 205%). Base damage reduced by approx 50% on all ranks.
  • Multi-Shot - Mana cost increased for 12% to 13% of base mana.
  • [b]Focused Aim - No longer effects Aimed Shot. Now also increases your chance to hit by 1/2/3%.
  • Marked for Death - Now increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3/4/5% (down from 2/4/6/8/10%) on marked targets.
  • Scatter Shot - Moved from Tier 5 to Tier 3.
Survival
  • Freezing Arrow - The trap placed by the arrow now breaks on any damage (instead of having a chance to break).
  • Freezing Trap - Trap now breaks on any damage once again, instead of having a chance to break. ("Any damage caused will break the ice.")
  • Lock and Load - Now has a 2/4/6% proc chance on periodic damage (down from 5/10/15%).
  • Point of No Escape - Changes from 3 to 2 points. Now also effects Freezing Arrow. Critical strike chance increase on affected targets is now 3/6% instead of 2/4/6%.
  • Readiness - Moved from Tier 9 to Tier 5.
  • Surefooted - Moved from Tier 4 to Tier 2. No longer increases hit chance.
  • Trap Mastery - Moved from Tier 3 to Tier 9. Now effects Freezing Trap in the same way as Frost Trap (duration increase, instead of root effect on dispell).
Pet Abilities
  • T.N.T. - Moved from Tier 2 to Tier 4
  • Avoidance (NEW TALENT) - Reduces the damage your pet takes from area of effect attacks by an additional 25/50%.


Mage
Arcane
  • Sound Effect Spell - Polymorph Penguin and Polymorph Sheep added
  • Missile Barrage - Now affects Arcane Barrage. Now has a 3/6/9/12/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs.
Fire
  • Empowered Fireball - Renamed Empowered Fire. Now affects Frostfire Bolt.
  • Living Bomb - Now has no knockup.
Frost
  • Deep Freeze - Now does no damage.
  • Frost Warding - Moved from Tier 1 to Tier 2
  • Frostbite - Moved from Tier 2 to Tier 1


Paladin
Holy
  • Divine Plea - Now you gain 25% of your total mana over 15 sec (up from 10 sec), but the amount healed by your spells is reduced by 100% (up from 50%).
  • Infusion of Light - Now your Holy Shock critical hits reduce the cast time of your next Holy Light spell by -0.50/-1 secs (down from -1.25/-2.5 sec).
  • Judgements of the Pure - Now lasts 60 sec (up from 30 sec).
Retribution
  • Judgements of the Wise - Now immediately grants you 33% of your base mana (instead of 20% of your maximum mana).


Priest
Discipline
  • Silent Resolve - Ranks 4 and 5 removed.
  • Twin Disciplines - Now increases "damage and healing" instead of "spellpower".
Holy
  • Guardian Spirit - This sacrifice terminates the effect but heals the target of 50% of their maximum health. Up from 10%.
  • Holy Nova - Mana cost reduced to 25% of base mana from 33% of base mana for higher ranks. Lower ranks also had a mana cost reduction.
Shadow
  • Devouring Plague - Amount of damage that heals you now specified, 15% of damage caused by the Devouring Plague heals the caster.
  • Twisted Faith - Now works if your target is afflicted by your Shadow Word: Pain instead of Mind Flay.


Rogue
Assassination
  • Focused Attacks - Your melee critical strikes have a 33/66/100% chance to give you 2 energy.
Combat
  • Gouge - Damage now scales with attack power.
  • Aggression - Moved from Tier 5 to Tier 4. Now increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15% (up from 2/4/6/8/10%).
  • Blade Twisting - Now also increases the damage dealt by Sinister Strike and Backstab by 5/10%.
  • Vitality - Now regens 8/16/25% energy (up from 3/7/10%).


Shaman
Elemental
  • Fire Nova Totem - Mana cost now 33% of base mana. (Old 26%)
  • Fire Nova Totem - New ranks added. (Level 75 rank 8 - 755 to 843 damage) (Level 80 Rank 9 - 893 to 997 damage)
Enhancement
  • Flurry - Attack speed increase lowered by 5% (Now 5/10/15/20/25) (Old 10/15/20/25/30).
  • Stormstrike - 20% damage increase now only effects Nature spells.
  • Maelstrom Weapon - Chance for buff to apply lowered, now can proc on any melee weapon hit (noncrit or crit) (New 3/6/9/12/15) (Old 20/40/60/80/100)
  • Spirit Wolves - Spirit Hunt - Duration removed.
Restoration
  • Improved Water Shield - Now works on Riptide Critical Hits.
  • Ancestral Awakening - Now works on Riptide Critical Hits.
Totems
  • Frost Resistance Totem - Duration fixed to be 5 minutes.
  • Totem of Wrath - Duration fixed to be 5 minutes.
  • Fire Resistance Totem - Duration fixed to be 5 minutes.


Warlock
Affliction
  • Everlasting Affliction - Now Drain Life and Haunt will reset Corruption instead of Drain Life and Shadow Bolt.
  • Drain Soul - Drains the soul of the target, causing 426 Shadow damage over 15 sec. If the target is at or below 25% health, Drain Soul causes four times the normal damage. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
  • Curse of Doom - If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players.
  • Haunt - Now heals for 100% of damage done. Down from 200%.
Demonology
  • Enslave Demon - Lasts up to 60 sec. Down from 300 sec.
  • Demonic Pact - Does not work on Enslaved demons.
Destruction
  • Chaos Bolt - Now does fire damage instead of chaos damage.
  • Conflagrate - Now works with Shadowflame as well as Immolate.


Warrior
Arms
  • Sword Specialization - This effect cannot occur more than once every 6 seconds.
Fury
  • Armored of the Teeth - Increases your attack power by 1/2/3 for every 180 armor value you have. (old version: Increases your Strength by 1/2/3 for every 400 armor value you have).
Protection
  • Shield Bash - Damage increased. (Rank Blah - X damage.)
  • Thunder Clap - Maximum targets removed.
  • Revenge - Damage increased (Now Rank 9 - [1454.0 + AP * 0.207] to [1776.0 + AP * 0.207]) (Old Rank 9 - [652.0 + AP * 0.093] to [796.0 + AP * 0.093])
  • Sword and Board - Now effects Revenge.
  • Shield Slam - Damage increased (Now Rank 8 - 990 to 1040 damage) (Old Rank 8 - 756 to 794 Damage)

kilde - wotlkwiki

Nye modeller
Alextrasza the Life-Binder har fått seg en makeover for human form


Varimathras har fått seg en smekker ny kropp


kilde - mmo champion



mmo-champion har og vært på en roll så de har den nye pene talent calc

Last edited by thecruzader; 01-10-2008 at 20:16.
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Old 01-10-2008, 07:58   #2
Sv3rr3
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så tar du med 1 glyph endring ?
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Old 01-10-2008, 08:01   #3
thecruzader
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måtte fikse bold og alt til alle jo
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Old 01-10-2008, 09:42   #4
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woo mange buffs til rogues ;D
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Old 01-10-2008, 10:31   #5
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niice combat buffs på rogue treet.. nå mangler det bare noen tweaks på sublety slik at mutilate ikke skal dominere alt
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Old 01-10-2008, 12:37   #6
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PvP Carebears burde få en egen tabard =]

....

JEG VIL HA EN EGEN KUL TABARD !


*Kremt* huff rogues lista er litt lang der og >.> og dem buffar blood spec til DK's litt <3
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Old 01-10-2008, 13:43   #7
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Quote:
Originally Posted by thecruzader View Post
måtte fikse bold og alt til alle jo
kudos fra meg på den
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Takk for meg.

http://gamingnorge.net/forum/showthread.php?t=14329
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Old 01-10-2008, 14:50   #8
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Resetter blizz arenapoints fortsatt eller..?
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Old 02-10-2008, 12:47   #9
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Quote:
Originally Posted by Benjamin View Post
Resetter blizz arenapoints fortsatt eller..?
som ghostcrawler sa her om dagen

Upon the end of this Arena Season, teams and ratings will not be wiped, and will carry forward allowing players to earn points each week and purchase gear until the launch of the expansion (November 13, 2008).

nei arena points kommer neppe til og bli reseta :P det er en enten eller sak, enten alt, eller ingeting =)

men man vet jo aldri, ville bare vært helt idiotisk om de reseta honor og ikke arena points, men for og skaffe seg arena gear på lvl 80 arena vil det nok kanskje koste mye mer slik som med vanlig pvp rewards. samt det vil nok også være mye vansgeligere og få den ratinga som trengs for det av lvl 80 arena gear som er når fokl starter og hite lvl 80 :P
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Old 02-10-2008, 13:29   #10
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blizz har tidligere sagt arena points blir reset med hver season starter fra nå av, som vil si at når arena åpner i lich king med nye season byebye points.

så den posten til blizz der endrer jo ikke noe, de starter ikke ny sesong derfor ikke reset, bare noterer seg hvordan laddern er da og lar i praksis den sesongen kjøre til lich king i forhold til items etc, så blir det reset når en ny starter.

i forhold til pris tviler jeg på de endrer så mye på arena prisene, de trenger jo ikke øke de slik som honor siden den prisen blir økt grunnet du får mer honor points, arena systemet fortsettet jo slik det er så samme inntjening.

Last edited by thecruzader; 02-10-2008 at 13:32.
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